Construction Work for Overqualified Personnel
How itÝs Made - the Genesis of 3D Anatomy
There are several legends and even outright lies online regarding the way 3d anatomical model sets for animation actually come to be - due to the erratic nature of scans - though we would all be happy if we could use them more. For the layman, scans always seem to be the Ultima Ratio which they really are not... we will elaborate wherever possible. The 3D skeleton and many other parts were modeled initially after 3d scans, then adapted (to make everything fit into a more "general human parts" range) as body parts can be quite different in individuals and we labored a lot to create a rather "generalized" 3d anatomy without any deformations, one which can be of good use around the entire globe.
This approach makes it necessary to change 3d anatomy scan data which rarely originate in one "ideal, completely well formed and sane *normal* individual", even a fascist would find that hard to define. How exactly do our minss work ? But though that may be besides a bit, a matter of fact - not many medically interested people seem to understand this very clearly and we are frequently faithfully asked "is this a real scan ?" It can get frustrating.
Is the ideal NormaL a Pygmy, is it a Southern Asian, is it a Dutchman (the Dutch are at this time in space statistically the tallest humans, their anatomy tends to look somewhat stretched/slimmer than others, not stocky enough to be "normal" ? - or of what age and state of health ? Is he or she a body builder or rather slack and overfed ? Scans come in all kinds unless Anatomy Fashion Models, the Dimensions of whom are finally agreed upon in International Greypapers. Which seems an unlikely option so far.
If body parts from slightly different sources need to fit together they sometimes must be adapted/adjusted and generalized to a degree by comparison to internationally accepted standards usually represented by the well known 2D-anatomy atlases which many editors produce - it is taxing work but the results are excellent and worthwhile : to the best of human knowledge and with our definition for the ideal (virtual) 3d human anatomy as belonging to "an average neither underfed nor obese person aged 30 years and 180 cms tall, rather slim and completely without pronounced ailments, sporting neither extreme layouts nor overmusculation".
This average, universal human organism is what our 3d anatomy offers in greatly optimized detail on the inside, and rather non-spectacular, but with multiple racial features on the outside.
On the side, we do not regard ourselves as Artists - an Animator or4 a Designer/Engineer can be an Artist, not Us. We are rather scientific-technical helpers who make your like easier with pre-made 3D Anatomy Content. To better serve the Global Visualizing and Education Community, etc. and anyway - We Are The Good Guys after all.